Design process: research tools for CHANGE

During the first week of September 2021, CHANGE researchers collaborated with the Master Digital Design of the Amsterdam University of Applied Sciences, in the context of its Design Processes Track. You can read about the course here (masterdigitaldesign.com).

Guided by Angella Mackey, a diverse group of 48 international students proposed 12 research tools that could be used in the fieldwork phase of CHANGE. The purpose of this design sprint was for the students to start their year rapidly producing design concepts for a real-world design challenge. The sprint guided them through collecting user data, building, and testing a prototype in 4 days. CHANGE’s researchers Ingun Klepp, Vilde Haugrønning, Ingrid Haugsrud and Irene Maldini participated in answering student queries, and acting as a jury for the most feasible and the most original solution proposed by students.

The “Most Feasible” nomination went to “Two peas on a Polaroid”.

The “Most Original” solution was awarded to “Momo”

Moreover, the jury awarded two extra mentions to:

BUDDY, for the use of automated voice communication with respondents

GARMOTIONS, for the focus on emotions as a drive for outfit choice

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